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BuildingRule be redefining in terms
of a different collection of methods.PuzzleSolver.TwistyPuzzle interface to include new methods for
animatible twisty puzzles.Composite interface which provides the 16
standard blting operations.BltComposite with a given operation.
true if multiple cards can be added at once.
Card objects.mat1 after the transformation mat2.
CSVReader which reads from the specified file.
CSVReader which reads from the specified file.
CSVWriter which writes to the specified file.
NumberString.
NumberString.
c2 can be placed on top of card c1.
c2 can be placed on top of card c1.
c2 can be placed on top of card c1.
Puzzle.makeImmutableCopy().long value.
long value.
Strings.NumberString object with the default properties.
NumberString object with properties derived
from a specified language.
NumberString object with the specified
properties.
NumberString class.src & dst.
src & ~dst.
0 (clear).
src.
~(src ^ dst).
~(src & dst).
dst.
~(src | dst).
~dst.
~src & dst.
~src.
~src | dst.
src | dst.
src | ~dst.
1 (set).
src ^ dst.
Canvas.Panel3D object with the specified size.
Polygon3D.DrawablePolygon with the specified polygon and
draw and fill colours.
Polygon3D.
Polygon3D.
Polygon3D from the specified points.
Component backed by a logic puzzle.PuzzleComponent which will use the specified
PuzzleGraphics to draw on it.
NumberString.
NumberString based on a
language.
NumberString.
top as if it is forwards
and face top is on top, and gives the index of the sticker in
position (x,y).
TwistyPuzzle interface to include new methods for twisty
puzzles for which a twist simply swaps stickers around.SVGElementByCode from the code.
SVGElementByCode from an existing
SVGElement
long value into a string of digits.
double value into a string of digits.
long value into a string of roman numerals.
String representation of the entire stack.
String representing the puzzle's clues.
String representing the current situation of the
puzzle.
String representing the puzzle's clues.
String representing the current situation of the
puzzle.
String representing the puzzle.
String representing the current state of the puzzle.
String representing the puzzle's clues.
String representing the current situation of the
puzzle.
String representation of this cube.
long value into a string of words.
long value into a string of words using the specified
language.
long value into a string of words using the specified
language and scale.
double value into a string of words.
face of the cube from layer d1 (inclusive)
to layer d2 (exclusive).
TwistyPuzzle and allows the user to manipulate it.TwistyPuzzleViewer with the specified puzzle.
TwistyPuzzleViewer with an animated puzzle.
TwistyPuzzleViewer with a Rubik's cube.
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