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BuildingRule
be redefining in terms
of a different collection of methods.PuzzleSolver
.TwistyPuzzle
interface to include new methods for
animatible twisty puzzles.Composite
interface which provides the 16
standard blting operations.BltComposite
with a given operation.
true
if multiple cards can be added at once.
Card
objects.mat1
after the transformation mat2
.
CSVReader
which reads from the specified file.
CSVReader
which reads from the specified file.
CSVWriter
which writes to the specified file.
NumberString
.
NumberString
.
c2
can be placed on top of card c1
.
c2
can be placed on top of card c1
.
c2
can be placed on top of card c1
.
Puzzle.makeImmutableCopy()
.long
value.
long
value.
String
s.NumberString
object with the default properties.
NumberString
object with properties derived
from a specified language.
NumberString
object with the specified
properties.
NumberString
class.src & dst
.
src & ~dst
.
0
(clear).
src
.
~(src ^ dst)
.
~(src & dst)
.
dst
.
~(src | dst)
.
~dst
.
~src & dst
.
~src
.
~src | dst
.
src | dst
.
src | ~dst
.
1
(set).
src ^ dst
.
Canvas
.Panel3D
object with the specified size.
Polygon3D
.DrawablePolygon
with the specified polygon and
draw and fill colours.
Polygon3D
.
Polygon3D
.
Polygon3D
from the specified points.
Component
backed by a logic puzzle.PuzzleComponent
which will use the specified
PuzzleGraphics
to draw on it.
NumberString
.
NumberString
based on a
language.
NumberString
.
top
as if it is forwards
and face top
is on top, and gives the index of the sticker in
position (x,y)
.
TwistyPuzzle
interface to include new methods for twisty
puzzles for which a twist simply swaps stickers around.SVGElementByCode
from the code.
SVGElementByCode
from an existing
SVGElement
long
value into a string of digits.
double
value into a string of digits.
long
value into a string of roman numerals.
String
representation of the entire stack.
String
representing the puzzle's clues.
String
representing the current situation of the
puzzle.
String
representing the puzzle's clues.
String
representing the current situation of the
puzzle.
String
representing the puzzle.
String
representing the current state of the puzzle.
String
representing the puzzle's clues.
String
representing the current situation of the
puzzle.
String
representation of this cube.
long
value into a string of words.
long
value into a string of words using the specified
language.
long
value into a string of words using the specified
language and scale.
double
value into a string of words.
face
of the cube from layer d1
(inclusive)
to layer d2
(exclusive).
TwistyPuzzle
and allows the user to manipulate it.TwistyPuzzleViewer
with the specified puzzle.
TwistyPuzzleViewer
with an animated puzzle.
TwistyPuzzleViewer
with a Rubik's cube.
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